I had fun in the great sandbox which was the rich world of Outriders.
This project is an example of great cooperation at all levels. Everyone has contributed something.
What started at the stage of drawing the direction has been reproduced and enriched with the smallest detail.
We had to interpret the available materials and adapt them to our needs, while maintaining the character and style of the game's location.
It was connected with the preparation of projects for each location - so I was able to live out artistically by operating within the universe entrusted to us.
I made it a point of honor to make each scene as readable as possible for the viewer and I tried to achieve it using the tools available to me. Light, value and composition.